07Immersive Education
VR Musical Instrument Class

- Role
- Independent VR Developer
- Year
- 2021
- Platform
- Oculus VR
- Tools and technologies
- UnityVROculus SDKMaya
Overview
A VR system for learning a musical instrument, built when in-person classes were restricted during the pandemic.
Students enter a virtual room modelled on a traditional music classroom, with their chosen instrument and a virtual instructor controlled by a real teacher. They can interact with the instructor and with other students in real time.
My role
- Experience design and development in Unity
- Instrument interaction with the Oculus SDK
- 3D assets in Maya
The challenge
Learning an instrument is physical and social. The class had to keep both: hands on an instrument, and a teacher in the room.
Implementation
01
Virtual classroom
A room modelled on a traditional music classroom, with drums, guitars and keyboard.
02
Instrument interaction
Students play their chosen instrument directly, with virtual hands in place of a mouse or menu.
03
Live instructor
The instructor avatar is controlled by a real, experienced teacher.
Design process
To be supplied
How the design developed: references, sketches, greyboxing, iterations and what changed along the way. Process images and diagrams fit here.
Gallery

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Gameplay footage
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Multi-user session capture
Results
To be supplied
Outcomes and key achievements: release status, user testing, feedback, anything measured. Left empty on purpose so nothing here is invented.
What I learned
To be supplied
Two or three things this project taught you, in your own words.
Next project
HELLSCAPE