04Horror Game
Haunted Dreams

- Tools and technologies
- UnityC#
Overview
Haunted Dreams is a horror game built in Unity. The player explores an environment, gathers collectible objectives and survives enemy encounters, with the story carried by the atmosphere of the space.
My role
To be supplied
Your role and responsibilities on this project.
The challenge
To be supplied
The problem or design challenge this project set out to solve.
Implementation
01
Environmental exploration
The level is the main character. Progress comes from moving through it and reading it.
02
Collectible objectives
Objectives placed through the environment give exploration a purpose and a pace.
03
Enemy encounters
Encounters interrupt exploration and raise the stakes of each objective.
04
Atmospheric storytelling
Narrative delivered through the environment itself.
Design process
To be supplied
How the design developed: references, sketches, greyboxing, iterations and what changed along the way. Process images and diagrams fit here.
Gallery
Placeholder
Gameplay footage
Placeholder
Level layout or design sketch
Results
To be supplied
Outcomes and key achievements: release status, user testing, feedback, anything measured. Left empty on purpose so nothing here is invented.
What I learned
To be supplied
Two or three things this project taught you, in your own words.
Next project
Backrooms VR