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04Horror Game

Haunted Dreams

Haunted Dreams: a pale hooded ghost in a dark wooden room, seen through a vignetted flashlight beam with a red reticle
Tools and technologies
UnityC#

Overview

Haunted Dreams is a horror game built in Unity. The player explores an environment, gathers collectible objectives and survives enemy encounters, with the story carried by the atmosphere of the space.

My role

To be supplied

Your role and responsibilities on this project.

The challenge

To be supplied

The problem or design challenge this project set out to solve.

Implementation

  1. 01

    Environmental exploration

    The level is the main character. Progress comes from moving through it and reading it.

  2. 02

    Collectible objectives

    Objectives placed through the environment give exploration a purpose and a pace.

  3. 03

    Enemy encounters

    Encounters interrupt exploration and raise the stakes of each objective.

  4. 04

    Atmospheric storytelling

    Narrative delivered through the environment itself.

Design process

To be supplied

How the design developed: references, sketches, greyboxing, iterations and what changed along the way. Process images and diagrams fit here.

Gallery

Results

To be supplied

Outcomes and key achievements: release status, user testing, feedback, anything measured. Left empty on purpose so nothing here is invented.

What I learned

To be supplied

Two or three things this project taught you, in your own words.

Next project

Backrooms VR