05VR Horror
Backrooms VR

- Role
- Independent Designer & Developer
- Year
- 2022
- Platform
- Oculus VR
- Tools and technologies
- UnityVRC#AI NavigationBlender
Overview
Backrooms VR is a horror exploration game for VR. The player moves through a series of unsettling backroom levels, each adding new challenges and entities to evade on the way to an exit.
My role
- Level layout and asset placement
- Audio and lighting
- Monster model, edited in Blender
- Enemy AI: NavMesh navigation and finite state machine code
The challenge
Horror in VR depends on what the player cannot see. The levels had to stay readable enough to navigate with a flashlight while keeping the entity a constant, unpredictable threat.
Implementation
01
Finite state machine AI
Enemy behaviour is controlled by a finite state machine written in C#.
02
Navigation
The entity moves through each level using Unity's NavMesh navigation.
03
Light and sound
A flashlight cone, sparse ceiling lights and audio do most of the storytelling.
04
Environmental guidance
Wall markings and drawn arrows direct the player toward the exit of each level.
Design process
To be supplied
How the design developed: references, sketches, greyboxing, iterations and what changed along the way. Process images and diagrams fit here.
Gallery


Placeholder
Gameplay footage
Placeholder
State machine diagram
Results
To be supplied
Outcomes and key achievements: release status, user testing, feedback, anything measured. Left empty on purpose so nothing here is invented.
What I learned
To be supplied
Two or three things this project taught you, in your own words.
Next project
Space Exploration VR